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CH1 Design Philosophy
Design Planning
Start-up
Delivery of Design Requirements
DevelOPMent Tools
When To Use Pro/SURFACE
External Influences
Direct Influences
Internal Influences
Applying Design Philosophy to a Component Shape
Hair Brush Handle
Summary
CH2 Pro/SURFACE Model
Construction
Complex Modeling Styles
[$#8226] Style1:Known geometric shapes
added to or subtracted from
one another
[$#8226]Style2:Smooth outer profile or
curvature all around
[$#8226]Style3:Blinded shapes
Summary
Known geometric shapes added to or
subtracted from one another
步驟1 建立新零件,並輸入零件名稱
 art → Create → [輸入零件名稱 Sruf_1]
步驟2 建立Datum Plane
Create → Datum → Plane → Default
步驟3 建立一條Curve特徵
Create → Datum → Curve → Sketch | Done
→ [選DTM2為sketch plane] → Okay
→ [選DTM3為Bottom refer plane ]
→ [進入Sketcher模式,繪製如圖1之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖2所示]
圖 1
圖 2
步驟4 建構圓柱面特徵
Create → Surface → New → Sweep | Done
→ Select Traj → [選剛才建構之curve] → Select | Done
→ Okay → Open Ends | Done
→ [進入Sketcher模式,繪製如圖3之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖4所示]
圖 3
圖 4
步驟5 Copy剛才完成的Surface Feature
Create → Copy → Mirror | Select | Independent | Done
→ [選剛才完成的Sweep surf] → Done Sel → Done
→ [選要鏡射的平面(DTM3)] → [零件如圖5所示]
圖 5
步驟6 將兩個曲面merge
Create → Surface → Merge → [選取兩個曲面]
→ Flip → Okay → Flip → Okay → Done sel
→ Done → [零件如圖6所示]
圖 6
步驟7 建構倒圓角特徵
Create → Surface → New → Fillet | Done
→ Simple | Done → Variable | Edge Chain | Done
→ [選取兩個圓柱面交界處] → Done
→ [在中間再加入一點] → Done → [給圓角值1]
→ [給圓角值1] → [給圓角值1.5] → OK
→ [完成倒圓角Surface之特徵]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖7所示]
圖 7
步驟8 建構矩形面特徵
Create → Surface → New | Done → Extrude
→ One side / Open Ends / Done → [選DTM2為sketch plane]
→ Flip → Okay → [選DTM3為Top refer plane ]
→ [進入Sketcher模式,繪製如圖8之剖面] → Done
→ Blind | Done → [輸入8之深度(Depth)] → OK
→ [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖9所示]
圖 8
圖 9
步驟9 將兩個曲面merge
Create → Surface → Merge → [選取兩個曲面]
→ Flip → Okay → Flip → Okay → Done sel
→ Done → [零件如圖10所示]
圖 10
步驟10 建構倒圓角特徵
Create → Surface → New → Fillet | Done
→ Simple | Done → Variable | Edge Chain | Done
→ [選取圓柱面與矩形面交界處] → Done
→ [增加新的半徑值的點共增加8個點] → Done
→ [給兩種圓角值,短邊給1,長邊給1.5] → OK
→ [完成倒圓角Surface之特徵]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖11所示]
圖 11
步驟11 建構Trim特徵
Create → Surface → Trim → Extrude | Solid | Done
→ [選要被trim掉的surface] → One side | Done
→ Make Datum → Offset → [選DTM1] → Enter Value
→ [輸入-30之Offset距離] → Done → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖12之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖13所示]
圖 12
圖 13
步驟12 建構薄殼特徵
Create → Solid → Protrusion → Use Quit/Thin/Done
→ [選取surface特徵] → Flip → Okay
→ [輸入薄殼厚度0.15] → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖14所示]
圖 14
Smooth outer profile or curvature all around
步驟1 建立新零件,並輸入零件名稱
 art → Create → [輸入零件名稱 Sruf_2]
步驟2 建立Datum Plane
Create → Datum → Plane → Default
步驟3 建構圓柱Surface特徵
Create → Surface → New | Done→ Extrude
→ One side / Open Ends / Done → [選DTM2為sketch plane]
→ Flip → Okay → [選DTM3為Top refer plane ]
→ [進入Sketcher模式,繪製如圖1之剖面] → Done
→ Blind | Done → [輸入20之深度(Depth)] → OK
→ [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖2所示]
圖 1
圖 2
步驟4 建構圓弧面特徵
Create → Surface → New | Done → Extrude
→ Both side / Open Ends / Done → [選DTM3為sketch plane]
→ Okay → [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖3之剖面] → Done
→ Blind | Done → [輸入12之深度(Depth)] → OK
→ [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖4所示]
圖 3
圖 4
步驟5 建立底面規跡的 Curve特徵
Create → Datum → Curve → Intr [$acute] Surf | Done
→ Whole → [選圓柱面] → Whole → [選圓弧面]
→ [產生交線]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖5所示]
圖 5
步驟6 建構二個Datum Plane特徵
Create → Datum → Plane → Through → [選圓柱面的軸心]
→ Angle → [選DTM3] → Done → Enter value → [給60度]
→ [同上的步驟在Enter value 給-60度] → Done
→ [完成兩個Datum Plane之建構] → [零件如圖6所示]
圖 6
步驟7 建構point特徵
Create → Datum → Point → Curve [$acute] Surf
→ [選前半邊的curve] → [選DTM4] → Done sel
→ Curve [$acute] Surf → [選前半邊的curve] → [選DTM5]
→ Done sel → Curve [$acute] Surf → [選後半邊的curve]
→ [選DTM4] → Done sel → Curve [$acute] Surf
→ [選後半邊的curve] → [選DTM5] → Done sel → Done
→ [完成四個point之建構] → [零件如圖7所示]
圖 7
步驟8 建立一條頂面Curve特徵
Create → Datum → Curve → Sketch | Done
→ [選DTM3為sketch plane] → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖8之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖9所示]
圖 8
圖 9
步驟9 建立另二條頂面Curve特徵
[同步驟8分別建構出通過 PNT2,PNT0及PNT1,PNT3兩條
curve] → [零件如圖10,11所示]
圖 10
圖 11
步驟10 建構頂面中心point特徵
Create → Datum → Point → Curve [$acute] Curve
→ [任選兩條剛才步驟建構的Curve] → Done
→ [完成PNT4之建構]
步驟11 將三條Curve用Split分段
Create → Datum → Curve → Split | Done
→ [選頂面三條curve中的任一條] → [再選PNT4] → Both
→ Okay → OK
→ [重覆上述的步驟將其他兩條curve也分成兩段]
步驟12 建構曲面特徵
Create → Surface → New → Advanced | Done
→ Boundaries | Done → Blended Surf | Done
→ First Dir | Add Item | Chain → One By One | Select | Pick
→ [選頂面Curve前 部4條(每選一條要Done一次)]
→ Second Dir | Add Item | Point/Vertex → [選PNT1]
→ Done Sel → Chain → One By One | Select | Pick
→ [選圓周curve的前 端] → Done → Done Curves
→ Bndry Conds → Define → [選Boundary #1]
→ Normal | Done → [選DTM3為Normal的平面]
→ Done → OK → [選Boundary #2] → Normal | Done
→ [選DTM3為Normal的平面] → Done → OK → Done
→ OK → [完成Boundaries Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖12,13所示]
圖 12
圖 13
步驟13 建構另一曲面特徵
[同步驟12建構出另外一個曲面] → [零件如圖14,15所示]
圖 14
圖 15
步驟17 將兩個曲面merge
Create → Surface → Merge → [選取兩個半頂面]
→ Done sel → Done → [零件如圖16所示]
圖 16
步驟18 建構薄殼特徵
Create → Solid → Protrusion → Use Quit/thin/Done
→ [選取surface特徵] → Done → [輸入薄殼厚度0.2]
→ OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖17所示]
圖 17
Blinded shapes
步驟1 建立新零件,並輸入零件名稱
 art → Create → [輸入零件名稱 Sruf_3]
步驟2 建立Datum Plane
Create → Datum → Plane → Default
步驟3 建構圓柱Surface特徵
Create → Surface → Extrude → One side / Open Ends / Done
→ Make Datum → Offset → [選DTM1] → Enter Value
→ [輸入30之Offset距離] → Done → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖1之剖面] → Done
→ Up to surface → [選DTM1] → OK
→ [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖2所示]
圖 1
圖 2
步驟4 建構平面特徵
Create → Surface → New → Flat | Done
→ Make Datum → Offset → [選DTM3] → Enter Value
→ [輸入15之Offset距離] → Done → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖3之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖4所示]
圖 3
圖 4
步驟5 Copy步驟4的Flat Surface
Create → Copy → Same/Refs | Select | Independent | Done
→ [選步驟4的Surface] → Done Sel → Done
→ [選DTM1的尺寸] → Done → [給新的offset值12]
→ Okay → Done
→ [完成的零件如圖5所示]
圖 5
步驟6 建構另一個平面特徵
Create → Surface → New → Flat | Done
→ Make Datum → Offset → [選DTM2] → Enter Value
→ [輸入20之Offset距離] → Done → Okay
→ [選DTM3為Bottom refer plane ]
→ [進入Sketcher模式,繪製如圖6之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖7所示]
圖 6
圖 7
步驟7 Copy步驟6的Flat Surface
Create → Copy → Same/Refs | Select | Independent | Done
→ [選步驟6的Surface] → Done Sel → Done
→ [選DTM1的尺寸] → Done → [給新的offset值17]
→ Okay → Done
→ [完成的零件如圖8所示]
圖 8
步驟8 建立兩條通過兩面的 Curve特徵
Create → Datum → Curve → Thru Point | Done
→ [選在同一方向上兩個平面的右下角]
→ Done sel → Done → OK
[以同樣的步驟選另外兩個平面的右下角建立另一條curve]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖9所示]
圖 9
步驟9 建立規跡的 Curve特徵
Create → Datum → Curve → Thru Point | Done
→ [選上下平面的右下角] → Done → Tangency | Define
→ Start | Crv/Edge/Axis | Tangent
→ [選垂直的curve] → Okay → End | Crv/Edge/Axis | Tangent
→ [選水平的curve] → Flip → Okay → Done → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖10所示]
圖 10
步驟10 建構圓柱面上的三個point特徵
Create → Datum → Point → On Surface
→ [將視角轉成前視圖選圓柱面]
→ [再依據前視圖(如圖11)選取point大概的位置] → Done sel
→ [選point的位置計算平面DTM1及DTM3]
→ [point的位置接受內定值] → Done
→ [完成point之建構] → [零件如圖12所示]
圖 11
圖 12
步驟11 建立規跡的 Curve特徵
Create → Datum → Curve → Thru Point | Done
→ [共選5個點包含兩個垂直,水平的右下角及步驟10的三個
point] → Done → Tangency | Define
→ Start | Crv/Edge/Axis | Tangent
→ [選垂直的curve] → Okay → End | Crv/Edge/Axis | Tangent
→ [選水平的curve] → Flip → Okay → Done/Return → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖13所示]
圖 13
步驟12 建構支架曲面特徵
Create → Surface → New → Advanced | Done
→ Swept Blend | Done → Pivot Dir | Done
→ [選DTM1為垂直面] → Okay → Select Traj
→ [選三條curve包括垂直,水平及通過三點的curve]
→ Done → Capped Ends | Done → Accept → Next → Next
→ Next → Accept → [直接Enter,不對Z軸旋轉]
→ [進入Sketcher模式,用use edge繪製如圖14,15之剖面,
注意start point的方向要一致] → Done
→ [同前面兩個步驟,共有四個section以序完成] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖16所示]
圖 14
圖 15
圖 16
步驟13 建構實體特徵
Create → Solid → Protrusion → Use Quit/Solid/Done
→ [選取surface特徵] → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖17所示]
圖 17
Multiple-style Models
步驟1 建立新零件,並輸入零件名稱
 art → Create → [輸入零件名稱 Sruf_4]
步驟2 建立Datum Plane
Create → Datum → Plane → Default
步驟3 建立底面Curve特徵
Create → Datum → Curve → Sketch | Done
→ [選DTM2為sketch plane] → Okay
→ [選DTM3為Bottom refer plane ]
→ [進入Sketcher模式,繪製如圖1之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖2所示]
圖 1
圖 2
步驟4 建構point特徵
Create → Datum → Point → Curve [$acute] Surf
→ [選右邊Curve] → [選DTM3] → Done sel → Curve [$acute] Surf
→ [選左邊Curve] → [選DTM3] → Done sel → Curve [$acute] Surf
→ [選前端Curve] → [選DTM1] → Done sel → Curve [$acute] Surf
→ [選後面Curve] → [選DTM1] → Done sel → Done
→ [完成Datum Point之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖3所示]
圖 3
步驟5 建立頂面Curve特徵
Create → Datum → Curve → Sketch | Done
→ [選DTM3為sketch plane] → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖4之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖5所示]
圖 4
圖 5
步驟6 建立另一條頂面Curve特徵
Create → Datum → Curve → Sketch | Done
→ [選DTM1為sketch plane] → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖6之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖7所示]
圖 6
圖 7
步驟7 建構頂面中心point特徵
Create → Datum → Point → Curve [$acute] Curve
→ [選步驟5,6建構的Curve] → Done
→ [完成Datum Point之建構] → [零件如圖8所示]
圖 8
步驟8 將四條Curve用Split分段
Create → Datum → Curve → Split | Done
→ [選DTM3方向的Curve] → [再選PNT4] → Okay
→ Ok → Create → Datum → Curve → Split | Done
→ [選DTM1方向的Curve] → [再選PNT4] → Okay
→ Ok → Create → Datum → Curve → Split | Done
→ [選前端的Curve] → [再選PNT2] → Both → Okay
→ Ok → Create → Datum → Curve → Split | Done
→ [選左邊小段的Curve] → [再選PNT1] → Both → Okay
→ Ok → Done → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖9所示]
圖 9
步驟9 建構曲面特徵
Create → Surface → New → Advanced | Done
→ Boundaries | Done → Blended Surf | Done
→ First Dir | Add Item | Chain → One By One | Select | Pick
→ [選PNT1到PNT4的Curve] → Done
→ [選PNT1到PNT2的Curve] → Done
→ Second Dir | Add Item | Chain → One By One | Select | Pick
→ [選PNT2到PNT4的Curve] → Done
→ Point | Vertex → [選PNT1] → Done Sel → Done Curves
→ Bndry Conds → Define → [選Boundary #1]
→ Normal | Done → [選DTM3為Normal的平面]
→ OK →[選Boundary #3] → Normal | Done
→ [選DTM1為Normal的平面] → OK → Done
→ OK → [完成Boundaries Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖10所示]
圖 10
步驟10 Copy剛才完成的Surface Feature
Create → Copy → Mirror | Select | Independent | Done
→ [選剛才完成的Boundary surf] → Done Sel → Done
→ [選要鏡射的平面(DTM3)] → [零件如圖11所示]
→ [再依上面步驟選DTM1為鏡射面將兩個surf mirror到右邊]
→ [零件如圖12所示]
圖 11
圖 12
步驟11 將三個曲面merge
Create → Surface → Merge → [選取左邊的兩個曲面]
→ Done sel → Done → [再一次將左右兩邊的曲面merge]
→ Done sel → Done → [零件如圖13所示]
圖 13
步驟12 建構圓錐面特徵
Create → Surface → New → Revolve | Done
→ Oneside | Open End → [選DTM3為sketch plane] → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖14之剖面] → Done
→ 360 | Done → OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖15所示]
圖 14
圖 15
步驟13 建構point特徵
Create → Datum → Point → At Center → [選圓錐較小的面]
→ Done sel → On Surface → [選DTM2為point所在平面]
→ [再選point大概的位置] → Done sel
→ [選point的位置計算平面DTM3及DTM1]
→ [給距離DTM3為0] → [給距離DTM1為4] → Done
→ [完成PNT5及PNT6之建構] → [零件如圖16所示]
圖 16
步驟14 建立規跡的 Curve特徵
Create → Datum → Curve → Thru Point | Done
→ [選PNT5及PNT6] → Done → Tangency | Define
→ Start | Crv/Edge/Axis | Tangent
→ [選圓錐的中心軸線A-1] → Okay
→ End | Crv/Edge/Axis | Normal → [選DTM2] → Flip
→ Okay → Done/Return → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖17所示]
圖 17
步驟15 建構圓柱面特徵
Create → Surface → New → Sweep | Done
→ Select Traj → [選剛才建構之curve] → Done → Okay
→ Open Ends | Done
→ [進入Sketcher模式,繪製如圖18之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖19所示]
圖18
圖19
步驟16 建構底面特徵
Create → Surface → New → Flat | Done
→ [選DTM2為sketch plane] → Okay
→ [選DTM3為Top refer plane ]
→ [進入Sketcher模式,繪製如圖20之剖面] → Done
→ OK → [完成Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖21所示]
圖 20
圖 21
步驟17 將四個曲面merge
Create → Surface → Merge → [先選取圓錐面及圓柱面]
→ Done sel → Done → Merge → [再選取圓弧頂面及底面]
→ Done sel → Done → Merge → [最後選取兩個merge面]]
→ Flip → Okay → Flip → Okay → Done
→ [零件如圖22所示]
圖 22
步驟18 建構倒圓角特徵
Create → Surface → New → Fillet | Done
→ Simple | Done → Constant | Edge Chain | Done
→ [選取頂面和支架圓柱面交界處] → [給圓角值1.5]
→ Done → OK → [完成倒圓角Surface之特徵]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖23所示]
圖 23
步驟19 建構實體特徵
Create → Solid → Protrusion → Use Quit/Solid/Done
→ [選取surface特徵] → OK
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖24所示]
圖 24
Multiple-style Models
步驟1 建立新零件,並輸入零件名稱
 art → Create → [輸入零件名稱 Sruf_5]
步驟2 建立Datum Plane
Create → Datum → Plane → Default
步驟3 建立半圓的Surface特徵
Create → Surface → Extrude → Both side | Open Ends
→ Done → [選DTM1為sketch plane] → Okay
→ [選DTM3為Top refer plane ]
→ [進入Sketcher模式,繪製如圖1之剖面] → Done
→ Blind | Done → [輸入60之深度(Depth)] → OK
→ [完成Surface Extrude之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖2所示]
圖 1
圖 2
步驟4 建立上半圓的Curve特徵
Create → Datum → Curve → Sketch | Done → Make Datum
→ Offset → [選DTM1] → Enter Value
→ [輸入30之Offset距離] → Done → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖3之剖面] → Done
→ OK
→ [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖4所示]
圖 3
圖 4
步驟5 重覆上述步驟在Entervalue給10的值完成相同的一條Curve
如圖5所示
圖 5
步驟6 Copy剛才完成的二條Curve
Create → Copy → Mirror | Select | Independent | Done
→ [選剛才完成的二條Curve] → Done Sel → Done
→ [選要鏡射的平面(DTM1)] → [零件如圖6所示]
圖 6
步驟7 建構另外一條Curve
Create → Datum → Curve → Sketch | Done → Make Datum
→ Offset → [選DTM1] → Enter Value
→ [輸入20之Offset距離] → Done → Okay
→ [選DTM2為Top refer plane ]
→ [進入Sketcher模式,繪製如圖7之剖面] → Done
→ OK → [完成Datum Curve之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖8所示]
圖 7
圖 8
步驟8 Copy步驟7的Curve
Create → Copy → Mirror | Select | Independent | Done
→ [選剛才完成的一條Curve] → Done Sel → Done
→ [選要鏡射的平面(DTM1)]
步驟9 再Copy步驟7的Curve
Create → Copy → Same/Refs | Select | Independent | Done
→ [選步驟7完成的Curve] → Done Sel → Done
→ [選DTM1的尺寸] → Done → [給新的offset值0]
→ Okay → Okay → Done
→ [完成的零件如圖9所示]
圖 9
步驟10 建構曲面特徵
Create → Surface → New → Advanced | Done
→ Boundaries | Done → Blended Surf | Done
→ First Dir | Add Item | Chain → One By One | Select | Pick
→ [依序選取之前建構的7條Curve] → Done Curves
→ OK → [完成Boundaries Surface之建構]
MAIN/View → Orientation → Default → Done/Return
→ [零件如圖10所示]
圖 10
步驟11 將兩個曲面merge
Create → Surface → Merge → [選取兩個曲面]
→ Flip → Okay → Flip → Okay → Done sel
→ Done → [零件如圖11所示]
圖 11 |
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