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【分享】Using Short-Cuts to Accelerate Your Designs(eng.)

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发表于 2003-4-20 01:51:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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Accelerating productivity starts with the config files. Here are a few settings that can change the speed in which you interact with Pro/E.  It’s a short list. Some will apply to your work, others will not, but look them up and see what they do:  
  
display edge_display_quality  
tangent_edge_display  
save_display  
save_instance_accelerator  
save_objects  
save_triangles_flag  
  
feature_create_auto_begin  
feature_create_auto_ok  
  
Next, MAPKEYS are macros assigned to a key combination that can do the repetitive work for you. Use mapkeys to rapidly perform repetitive, redundant, frequent, or multi-pick operations.  
  
Use mapkeys to change your ENVIRONMENT settings quickly:  
  
mapkey wf #environment; #wireframe; #done-return;  
mapkey hl #environment; #hidden line; #done-return;  
mapkey nh #environment; #no hidden; #done-return;  
Use mapkeys to quickly execute operations used frequently:  
  
mapkey rdl #done/return; #feature; #redefine; #sel by menu; #last feature;  
mapkey ml #done/return; #done; #modify; #sel by menu; #last feature;  
TIP: Sometimes a done/return or done at the beginning of a mapkey will allow it to be used from a variety of different places. See the two above examples.  
Use mapkeys to change your working directory:  
  
mapkey dis #misc; #change dir; /share/work/synthesis/tri-pod;  
mapkey di1 #misc; #change dir; /share/work/.....;  
TIP: Did you know you can use numbers in your mapkeys?  
Use mapkeys to manipulate VIEWS . . . one to save a view, another to retrieve it:  
  
mapkey vs1 #view; #names; #save; view1; y; #done-return;  
mapkey v1 #view; #names; #retrieve; #view1; #done-return;  
Use mapkeys to toggle LAYERS on and off:  
  
mapkey lvs #view; #layer disp; #3_surf; #done sel; #repaint; #done-return;  
mapkey lvc #view; #layer disp; #2_dtm_crvs; #done sel; #repaint; #done-return;  
Use mapkeys for initiating MEASURING commands:  
  
mapkey mdd #info; #measure; #distance;  
mapkey mdp #info; #measure; #distance; #absolute; #from point;  
mapkey mdv #info; #measure; #distance; #absolute; #from vertex;  
mapkey mdl #info; #measure; #distance; #absolute; #from plane;  
mapkey mdx #info; #measure; #distance; #absolute; #from lin ent;  
Use mapkeys for all sorts of FEATURE CREATION:  
  
mapkey fdx #feature; #create; #datum; #axis; #two planes;  
mapkey fdc #feature; #create; #datum; #curve;  
mapkey fsb #feature; #create; #surface; #new; #advanced; #done; #boundaries; #done;  
mapkey fsm #feature; #create; #surface; #merge;  
mapkey fss #feature; #create; #surface; #new; #copy; #done;  
mapkey fse #feature; #create; #surface; #extend;  
mapkey fsp #feature; #create; #solid; #protrusion;  
mapkey fsc #feature; #create; #solid; #cut;  
mapkey ft #feature; #create; #solid; #tweak;  
mapkey fpa #feature; #create; #solid; #protrusion; #advanced; #done;  
mapkey fct #feature; #create; #cosmetic; #thread;  
Use mapkeys to manipulate the MODEL TREE:  
  
mapkey ee #environment; #model tree; #done-return;  
TIP: Did you know you can use mapkeys to resize the model tree?  
mapkey e1 ~ FocusOut `newtree` `AssyTree`; ~ Resize `newtree`  
mapkey(continued) `newtree`2 \ 9.0 19.5; %e2;
TIP: Did you know you can use mapkeys to load a file to the model tree?   
mapkey e2 ~ FocusOut `newtree` `AssyTree`; ~ Select `newtree` `MBar`1 \  
mapkey(continued) `FileMenu`; ~ Close `newtree` `Mbar`; ~ Activate `newtree` \  
mapkey(continued) `LoadCfg`; ~ Update `inputname` `InpName` \  
mapkey(continued) `/home/pros/tree.cfg`; ~ Activate `inputname` `okbutton`; \  
mapkey(continued) ~ FocusOut `newtree` `AssyTree`;  
TIP: Did you know you can use mapkeys to select items from pick boxes? These mapkeys are used to select the startpart default datums.  
mapkey st #sel by menu; #datum; #name; ~ Select `sellist0` `Namelist`1 `TOP`;  
mapkey sr #sel by menu; #datum; #name; ~ Select `sellist0` `Namelist`1 `RIGHT`;  
mapkey sf #sel by menu; #datum; #name; ~ Select `sellist0` `Namelist`1 `FRONT`;  
mapkey sx #sel by menu; #axis; ~ Select `sellist0` `Namelist`1 `A_1`;  
mapkey sc #sel by menu; #coord sys; ~ Select `sellist0` `Namelist`1 `CS0`;  
TIP: Mapkeys may be nested for maximum functionality and multiple uses.  
A simple example: Sometimes the “mci” mapkey is used to get into the measure clearance interference menu, sometimes it is desired to go all the way to a global check with verification.  
  
mapkey mci #info; #measure; #clear/intf;  
mapkey mi %mci; #global intf; #quick check; #done/return; #verify;  
A more dramatic example is a mapkey that creates all the parameters for a part or assembly:  
  
mapkey parmak %ppk; %par31; %par32; %par33; ....  
mapkey ppk #set up; #parameters; #part; #assembly  
  
mapkey par31 #create; #string; client;; #create; #string; part_name;;  
mapkey par32 #create; #string; part_descrip;; #create; #string; part_num;;  
....  
  
TIP: For mapkeys you would like to use for 2 different but similar operations use menu picks that would normally be grayed out as the above example of mapkey ppk. In part mode, the assembly pick is not available, so it does nothing, and the parameters will be set up for the active “part.” In assembly mode, it first selects part, then assembly, so parameters will be set up for the “assembly.”  
TIP: Did you know you can have the mapkeys stop and wait for you to input data from the keyboard?  
  
Here is an example of a mapkey that allows the user to input all the parameters one right after another.  
  
mapkey para %parf; %par11; %par12; %par13; %par14; %par15; ....  
mapkey par11 #modify; #client; #modify; #part_name;  
mapkey par12 #modify; #part_description; #modify; #part_number;  
....
  
TIP: A quick way to reduce the number of mapkeys to remember is to make one mapkey to perform several similar jobs functions in different modes -- I call it MULTIPLEXING.  
A simple example uses the F12 key to initiate "regeneration." This mapkey works from most menus and it works just as well in Part, Assembly, Detail, and Sketcher.  
  
mapkey $f12 #done/return; #done-return; #regenerate; #model; #automatic;
A more involved example initiates the “move” command in Detail as well as in Sketcher.  
  
mapkey mv #geom tools; #detail; #move;
This one initiates a “trim corner” command in Detail as well as in Sketcher. Look at the picks. Some are available in Sketcher, others are in Detail, and some in both.  
  
mapkey gtt #geom tools; #detail; #tools; #trim; #corner;
This one does a lot of things, but, for me, they all mean “GET ON WITH IT” In selection it accepts the setting with OKAY, in Sketcher it initiates “alignment / align,” from failure resolve it accepts the YES, and in modifying a sweep (and others) it chooses ALL.  
  
mapkey aa #okay; #alignment; #align; #yes; #all;  
TIP: Did you know you can select buttons of the dialog boxes with a mapkey? This one selects the OKAY button in the feature creation dialog box.  
mapkey baa ~ Activate `Odui_Dlg_01` `okay`;
TIP: You can access certain files no matter where your current working directory is:  
mapkey edco #misc; #edit config; /home/pros/config.pro
TIP: You can set toggle options to a defined state regardless of current setting.  
This “yd” mapkey displays all datums “ON” regardless of current setting, then “nd” turns all datums “OFF.” Note: %loco is a mapkey that loads a config file with the given path.  
  
mapkey yd %loco; /home/pros/procons/daton.pro; #done-return  
mapkey nd %loco; /home/pros/procons/datoff.pro; #done-return  
mapkey loco #misc; #load config;  
CONTENTS OF DATON.PRO  
  
! Config.pro supplement for turning all datum features ON  
axis_display yes  
datum_display yes  
datum_point_display yes  
datum_point_tag_display yes  
display_coordinate_sys yes  
EOF
TIP: You can use mapkeys to initiate additional or different CONFIG.PRO options not available from the menus.  
This example shows how to Set and Reset config options on-the-fly. The first sets Pro/E to shade surface features, the second sets it to ignore surface features during shading.  
  
mapkey shs %loco; /home/pros/procons/surfon.pro; #done-return;  
mapkey hsf %loco; /home/pros/procons/surfoff.pro; #done-return;  
CONTENTS OF SURFON.PRO  
  
! config.pro supplement for surfaces to be shaded.  
shade_surface_feat yes  
EOF
TIP: You can type a mapkey while the computer is busy, and it will execute the mapkey function as soon as it is finished. (Reduce the wait time).  
  
TIP: With mapkeys and shortcuts you are limited primarily by your imagination ... !
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2
发表于 2003-4-20 01:52:15 | 只看该作者
可惜是e文的,希望能对大家有所帮助B)
3
发表于 2003-4-20 15:12:27 | 只看该作者
谁给翻翻吧,俺看不懂...
4
发表于 2003-4-23 21:01:38 | 只看该作者
werther:
   thank you very much!!!
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