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rhino4中将加入displacement 置换帖图功能
这个功能是放在RCM中,所有的RHINO的渲染插件都将会支持置换插件
还提供设置置换的mesh的参数
Subject: Displacement in RCM (through brazil)
Date: Fri, 15 Dec 2006 10:28:05 +0200
From: "David Rutten" <David@McNeel.com>
Newsgroups: rhino
RCM has a new displacement feature, which will work with all render plugins
that are build upon RCM.
--
David Rutten
David@McNeel.com
Robert McNeel & Associates
Turku, Finland
Subject: Re: Displacement in RCM (through brazil)
Date: Fri, 15 Dec 2006 10:51:37 +0200
From: "David Rutten" <David@McNeel.com>
Newsgroups: rhino
Hi Riccardo,
the render plugin needs to implement RCM (our new renderer platform SDK).
Brazil and VRay do this already. Don't know about Flamingo, RhinoMan and
Maxwell, we certainly recommend it to developers.
However, we might add commands to generate the displaced mesh and extract
them outside of a render process.
The displacement has a refinement option, where you can limit the number of
refinement steps and also the contrast threshold. However, it does depend a
bit on the initial mesh-quality, so if you start with a lot of very thin
faces the results might leave someting to be desired.
See attached screenshot for the interface.
--
David Rutten
David@McNeel.com
Robert McNeel & Associates
Turku, Finland
"Riccardo Gatti" <NOgttrcrSPAM@iol.it> wrote in message
news:45825e89@news.mcneel.com...
> COOOOOL !!! FANTASTIC !!! WONDERFUL!!!!
>
> Then all the render plug-in would use this feature? GREAT!
>
> just to know:
> the displace depend directly on the mesh settings of the object or the
> mesh are refined at render time according to a map parameters?
>
> Keep working in this direction it's the right one.
> Riccardo
>
> David Rutten ha scritto:
>> RCM has a new displacement feature, which will work with all render
>> plugins
>> that are build upon RCM.
>>
>>
>> --
>> David Rutten
>> David@McNeel.com
>> Robert McNeel & Associates
>> Turku, Finland
>>
>>
>>
>>
[ 本帖最后由 jessesn 于 2006-12-23 10:37 编辑 ] |
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