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本人想对螺旋体的边棱进行倒角,找了半天也没找到相关的命令,又尝试先构建曲面再对曲面进行倒角,虽然程序通过了编译,但在UG运行的时候却出现了错误,哪位能给指点一下,谢谢
ENTITY/PT(4,360),HEL(4),LN(8),BS(4),BSHB(100),LNGR,BPLAN(2),H(4)
NUMBER/X(4,360),Y(4,360),Z(4,360),I
PARAM/'ENTER PARAMS','BANJING',R,RSP
DO/kb:,I,1,360
Y(1,I)=R*COSF(10*I)
Y(2,I)=(R+10)*COSF(10*I)
Y(3,I)=(R+10)*COSF(10*I)
Y(4,I)=R*COSF(10*I)
Z(1,I)=R*SINF(10*I)
Z(2,I)=(R+10)*SINF(10*I)
Z(3,I)=(R+10)*SINF(10*I)
Z(4,I)=R*SINF(10*I)
X(1,I)=I
X(2,I)=I-4
X(3,I)=I+8+4
X(4,I)=I+8
PT(1,I)=POINT/X(1,I),Y(1,I),Z(1,I)
PT(2,I)=POINT/X(2,I),Y(2,I),Z(2,I)
PT(3,I)=POINT/X(3,I),Y(3,I),Z(3,I)
PT(4,I)=POINT/X(4,I),Y(4,I),Z(4,I)
kb:
HEL(1)=SPLINE/PT(1,1..360)
HEL(2)=SPLINE/PT(2,1..360)
HEL(3)=SPLINE/PT(3,1..360)
HEL(4)=SPLINE/PT(4,1..360)
LN(1)=LINE/PT(1,1),PT(2,1)
LN(2)=LINE/PT(2,1),PT(3,1)
LN(3)=LINE/PT(3,1),PT(4,1)
LN(4)=LINE/PT(4,1),PT(1,1)
LN(5)=LINE/PT(1,360),PT(2,360)
LN(6)=LINE/PT(2,360),PT(3,360)
LN(7)=LINE/PT(3,360),PT(4,360)
LN(8)=LINE/PT(4,360),PT(1,360)
LNGR=SPLINE/APPROX,BLANK,TOLER,0.001,LN(1..4)
BS(1)=BSURF/SWPSRF,TRACRV,HEL(1..2),GENCRV,LN(1),TOLER,0.001
BS(2)=BSURF/SWPSRF,TRACRV,HEL(2..3),GENCRV,LN(2),TOLER,0.001
BS(3)=BSURF/SWPSRF,TRACRV,HEL(3..4),GENCRV,LN(3),TOLER,0.001
BS(4)=BSURF/SWPSRF,TRACRV,HEL(4),HEL(1),GENCRV,LN(4),TOLER,0.001
BPLAN(1)=BPLANE/LN(1..4)
BPLAN(2)=BPLANE/LN(5..8)
H(4)=POINT/X(1,1)+4,Y(1,1)+3,Z(1,1)
BSHB(4)=FILSRF/BS(1),BS(4),H(4),RADIUS,2
DELETE/PT(1,2..360)
DELETE/PT(2,2..360)
DELETE/PT(3,2..360)
DELETE/PT(4,2..360)
HALT |