原帖由 yzy539 于 2009-2-23 16:52 发表
这个是用其模块中的动画功能做的,不是用关系做的,是吗?
呵呵,弄了这么久我还不知道这回事呢。不知道还可以用动功能可以做还可以用relation可以做呢!
强烈支持,自已先看help文件,也许可能来个现炒现炫。。
一起学习一下
To define an animation,如何定义动画- Click Animation .
- Click Define
- To edit an existing animation, click Animation and select the animation in the Structure Browser.
- To create a new animation, click New Anim. The New Animation section opens at the bottom of the menu panel.
- Select an Owner in the Structure Browser. The owner must be:
- An assembly or container holding all the objects and relations you want to use.
- Writable, but objects such as parts or subassemblies below the owner can be read-only.
- Type a Name.
- The Attachment field determines whether the animation is saved in the Contents or Instance file. For more information about these files, read 3D Data files.
- Click Accept. The menu changes to display the animation options.
- Move objects in the viewport with the Position controls.
- You can change the following options:
- Click Selected in the Snapshot section to specify multiple objects.
- Click Next to clear the selected objects list, or Reset Pos to restore the initial or previous location of the control position.
- Physical in the Rset/Physical section simulates physical interaction between two or more objects. See Physical simulation in animations.
- Consider Physical turns physical simulation on or off while you play the animation.
- Change the Insert Time if you want this segment of the animation to be longer or shorter. The default value is 1, which is one second.
- Change Delta Time to slow the movement of objects.
- Click Capture Position.
- Repeat these steps until you are finished defining the animation.
- Click OK to complete the operation.
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