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CAD/CAM/CAE/设计/模具 高清视频【积分说明】如何快速获得积分?快速3D打印 手板模型CNC加工服务在线3D打印服务,上传模型,自动报价
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[分享] proe5.0同时挂emx4.1和emx5.0,已经验证OK

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1
发表于 2009-5-15 10:02:42 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
昨晚,根据网上介绍自己组合proe5.0同时挂emx4.1和emx5.0,验证OK,并非原创。

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2
发表于 2009-5-15 10:04:03 | 只看该作者
1、Pro ENGINEER 5.0挂EMX4.1
1),确保,  盘符:\EMX4.1安装路径\i486_nt下有emx41_wf.dll文件
2),修改 , 盘符:\EMX4.1安装路径\text下的protk.dat文件如下:
name EMX 4.1 M180
startup    dll
exec_file  盘符:\EMX4.1安装路径/$PRO_MACHINE_TYPE/emx41_wf.dll
text_dir   盘符:\EMX4.1安装路径\EMX 4.1
revision   23.0
allow_stop true
unicode_encoding false
end
完成后保存。
2、Pro ENGINEER 5.0挂EMX5.0
1),确保,  盘符:\EMX5.0安装路径\i486_nt下有emx50_wf4.dll,shc50_wf4.dll两个文件
2),修改 , 盘符:\EMX4.1安装路径\text下的protk.dat文件如下:
name EMX 5.0 M050
startup dll
exec_file 盘符:\EMX5.0安装路径\i486_nt\emx50_wf4.dll
text_dir  盘符:\EMX5.0安装路径\text
revision 24.0
allow_stop true
unicode_encoding false
end
完成后保存

3、在你的Pro ENGINEER 5.0的configro中加入以下内容,打开Pro ENGINEER 5.0就可以使用EMX4.1和EMX5.0.
mapkey buwprojna @MAPKEY_NAMEDefine new project;\
mapkey(continued) @MAPKEY_LABELDefine new project;~ Activate `main_dlg_cur` `CreateProject`;
mapkey buwprodatanzaend @MAPKEY_NAMEModify project;\
mapkey(continued) @MAPKEY_LABELModify project;~ Activate `main_dlg_cur` `EditProject`;
mapkey buwproaufb @MAPKEY_NAMEPrepare project;@MAPKEY_LABELPrepare project;\
mapkey(continued) ~ Activate `main_dlg_cur` `PrepareProject`;
mapkey buwwezedef @MAPKEY_NAMEDefine Moldbase Assembly;\
mapkey(continued) @MAPKEY_LABELDefine Moldbase Assembly;\
mapkey(continued) ~ Activate `main_dlg_cur` `MoldbaseDefinition`;
mapkey buwcomp @MAPKEY_NAMEAssemble/Disassemble Components;\
mapkey(continued) @MAPKEY_LABELAssemble/Disassemble Components;\
mapkey(continued) ~ Activate `main_dlg_cur` `ComponentStatus`;
mapkey buwcrequ @MAPKEY_NAMEDefine equipment on existing point;\
mapkey(continued) @MAPKEY_LABELDefine equipment on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEquipment`;
mapkey buwmodequi @MAPKEY_NAMERedefine equipment;\
mapkey(continued) @MAPKEY_LABELRedefine equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEquipment`;
mapkey buwdelequi @MAPKEY_NAMEDelete equipment;@MAPKEY_LABELDelete equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteEquipment`;
mapkey buwcreguide @MAPKEY_NAMEDefine guide on existing point;\
mapkey(continued) @MAPKEY_LABELDefine guide on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineGuide`;
mapkey buwmodguide @MAPKEY_NAMERedefine guide;@MAPKEY_LABELRedefine guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineGuide`;
mapkey buwdelguide @MAPKEY_NAMEDelete guide;@MAPKEY_LABELDelete guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteGuide`;
mapkey buwspavpk @MAPKEY_NAMEDefine screw on existing point;\
mapkey(continued) @MAPKEY_LABELDefine screw on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewExisting`;
mapkey buwcrscrmse @MAPKEY_NAMEDefine screw on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine screw on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewMouse`;
mapkey buwscrred @MAPKEY_NAMERedefine screw;@MAPKEY_LABELRedefine screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineScrew`;
mapkey buwschrdel @MAPKEY_NAMEDelete screw;@MAPKEY_LABELDelete screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteScrew`;
mapkey buwsavp @MAPKEY_NAMEDefine dowel pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinExisting`;
mapkey buwstmouse @MAPKEY_NAMEDefine dowel pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinMouse`;
mapkey buwstred @MAPKEY_NAMERedefine Dowel pin;\
mapkey(continued) @MAPKEY_LABELRedefine Dowel pin;~ Activate `main_dlg_cur` `RedefinePin`;
mapkey buwstdel @MAPKEY_NAMEDelete dowel pin;@MAPKEY_LABELDelete dowel pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeletePin`;
mapkey buwapavp @MAPKEY_NAMEDefine ejector pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorExisting`;
mapkey buwapampp @MAPKEY_NAMEDefine ejector pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorMouse`;
mapkey buwausred @MAPKEY_NAMERedefine Ejector pin;\
mapkey(continued) @MAPKEY_LABELRedefine Ejector pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEjector`;
mapkey buwausdel @MAPKEY_NAMEDelete ejector pin;\
mapkey(continued) @MAPKEY_LABELDelete ejector pin;~ Activate `main_dlg_cur` `DeleteEjector`;
mapkey buwkueerz @MAPKEY_NAMECreate cooling bore;\
mapkey(continued) @MAPKEY_LABELCreate cooling bore;~ Activate `main_dlg_cur` `DefineCooling`;
mapkey buwkuered @MAPKEY_NAMERedefine cooling bore;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineCooling`;
mapkey buwkuetankerz @MAPKEY_NAMECreate CoolingTank;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineCoolingTank`;
mapkey buwkuedel @MAPKEY_NAMEDelete cooling bore;\
mapkey(continued) @MAPKEY_LABELDelete cooling bore;~ Activate `main_dlg_cur` `DeleteCooling`;
mapkey buwspavp @MAPKEY_NAMEDefine support pillar on existing point;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportExisting`;
mapkey buwspmouse @MAPKEY_NAMEDefine support pillar on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportMouse`;
mapkey buwsupred @MAPKEY_NAMERedefine support pillar;\
mapkey(continued) @MAPKEY_LABELRedefine support pillar;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineSupport`;
mapkey buwsdel @MAPKEY_NAMEDelete support pillar;\
mapkey(continued) @MAPKEY_LABELDelete support pillar;~ Activate `main_dlg_cur` `DeleteSupport`;
mapkey buwvseae @MAPKEY_NAMEChange bom-entry;@MAPKEY_LABELChange bom-entry;\
mapkey(continued) ~ Activate `main_dlg_cur` `EditBOMEntry`;
mapkey buwbomformat @MAPKEY_NAMEFormat Bill of Materials;\
mapkey(continued) @MAPKEY_LABELFormat Bill of Materials;~ Activate `main_dlg_cur` `FormatBOM`;
mapkey buwbomcheck @MAPKEY_NAMECheck BOM-Entries;\
mapkey(continued) @MAPKEY_LABELCheck BOM-Entries;~ Activate `main_dlg_cur` `CheckBOMEntries`;
mapkey buwdeflib @MAPKEY_NAMEPrepare library-component;\
mapkey(continued) @MAPKEY_LABELPrepare library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineLibraryComp`;
mapkey buwbibasm @MAPKEY_NAMEAssemble library-component;\
mapkey(continued) @MAPKEY_LABELAssemble library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `AssembleLibraryComp`;
mapkey buwbibredefine @MAPKEY_NAMERedefine library-component;\
mapkey(continued) @MAPKEY_LABELRedefine library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineLibraryComp`;
mapkey buw_lib_delete @MAPKEY_NAMEDelete library-component;\
mapkey(continued) @MAPKEY_LABELDelete library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLibraryComp`;
mapkey buwsdae @MAPKEY_NAMEDefine/modify slider;\
mapkey(continued) @MAPKEY_LABELDefine/modify slider;~ Activate `main_dlg_cur` `DefineSlider`;
mapkey buwdelslider @MAPKEY_NAMEDelete Slider;@MAPKEY_LABELDelete Slider;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteSlider`;
mapkey buwcreatelifter @MAPKEY_NAMEDefine/Modify Lifter;\
mapkey(continued) @MAPKEY_LABELDefine/Modify Lifter;~ Activate `main_dlg_cur` `DefineLifter`;
mapkey buwdellifter @MAPKEY_NAMEDelete Lifter;@MAPKEY_LABELDelete Lifter;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLifter`;
mapkey buwkliaen @MAPKEY_NAMEDefine latch lock;\
mapkey(continued) @MAPKEY_LABELDefine latch lock;~ Activate `main_dlg_cur` `DefineLatch`;
mapkey buwdellatch @MAPKEY_NAMEDelete latch lock;\
mapkey(continued) @MAPKEY_LABELDelete latch lock;~ Activate `main_dlg_cur` `DeleteLatch`;
mapkey buwwzofg @MAPKEY_NAMEDefine moldbase opening;\
mapkey(continued) @MAPKEY_LABELDefine moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSimulation`;
mapkey buwwzani @MAPKEY_NAMESimulate moldbase opening;\
mapkey(continued) @MAPKEY_LABELSimulate moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `RunSimulation`;
mapkey buwsimstop @MAPKEY_NAMEClose moldbase opening mode;\
mapkey(continued) @MAPKEY_LABELClose moldbase opening mode;\
mapkey(continued) ~ Activate `main_dlg_cur` `QuitSimulation`;
mapkey buwbwdb @MAPKEY_NAMECalculate clamping forces;\
mapkey(continued) @MAPKEY_LABELCalculate clamping forces;\
mapkey(continued) ~ Activate `main_dlg_cur` `CalculateBending`;
mapkey buw_createhc @MAPKEY_NAMECreate Holechart;\
mapkey(continued) @MAPKEY_LABELCreate Holechart;~ Activate `main_dlg_cur` `CreateHolechart`;
mapkey buw_delhc @MAPKEY_NAMEDelete Holech怅rt;@MAPKEY_LABELDelete Holechart;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteHolechart`;
mapkey buw_make_hr @MAPKEY_NAMEDefineHotrunner;@MAPKEY_LABELDefineHotrunner;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineHotrunner`;
mapkey buw_delete_hr @MAPKEY_NAMEDeleteHotrunner;\
mapkey(continued) @MAPKEY_LABELDeleteHotrunner;~ Activate `main_dlg_cur` `DeleteHotrunner`;
mapkey buwtransm_create @MAPKEY_NAMECreate Transmission;\
mapkey(continued) @MAPKEY_LABELCreate Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineTransmission`;
mapkey buw_transm_delete @MAPKEY_NAMEDelete Transmission;\
mapkey(continued) @MAPKEY_LABELDelete Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteTransmission`;;
default_ext_ref_scope ALL
set_trail_single_step NO
native_kbd_macros NO
open_simplified_rep_by_default NO
show_dim_sign no
enable_absolute_accuracy yes
accuracy_lower_bound .0000001
protkdat 盘符:\EMX5.0安装路径\text\protk.dat
protkdat 盘符:\EMX4.1安装路径\text\protk.dat
3
发表于 2009-5-15 10:06:57 | 只看该作者
emx41_wf.dll,emx50_wf4.dll,shc50_wf4.dll文件网上有很多地方可以下载得到,最主要是在protk.dat文件中添加allow_stop true ;unicode_encoding false 这两句
4
发表于 2009-5-15 10:08:47 | 只看该作者
学习了!非常感谢!!!
5
发表于 2009-5-15 10:12:20 | 只看该作者
同时试用发现建模和装配环境下出现新的界面,比较新颖,如图片,那个对话框是从左边滑进来的,不过这个使用环境是在建立emx5.0项目后出现的,哪位老大可以修改在启动proe5.0后就出现这个环境

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6
发表于 2009-5-15 10:13:26 | 只看该作者
版主,没有功劳也有苦劳,给点分不?

评分

参与人数 1大米 +1 收起 理由
BYDAD + 1 当然是能挂上的,不过一般来说似乎没有必要 ...

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7
发表于 2009-5-15 14:22:48 | 只看该作者
顶一下
PROE5.0正式版的出来了没有??
8
发表于 2009-5-16 08:25:17 | 只看该作者
顶顶顶,但我想请问下,在5.0里分模时抽取元件后,大家会发现产品边和分型面会有有条线,这条线很虽说对工程师很好看出产品的分型,但外面做模的就看不懂,请问如何定义配置文件(config.pro)或有其他的好办法,还有,分型面还会着色,期待高手们解决,谢谢了!
9
发表于 2009-5-19 21:47:26 | 只看该作者
那是有好处的,因为在正规的图纸中要标明产品区域和碰穿区。
10
发表于 2009-5-20 11:59:50 | 只看该作者
请问能不能不要这条线呢?怎么设置呢?
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