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【分享】看看4.0的新功能

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1
发表于 2004-8-21 11:27:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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加入了历史功能了
先看按几个片段吧
动画片下数据的时候有点慢
请耐心等候
要点击下面的play键
[iframe]https://www.rhino3d.tv/Trade_shows/photos_siggraph2004/video%208%20ring%20udt.html[/iframe]
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收藏收藏 分享淘帖 赞一下!赞一下!
2
发表于 2004-8-21 11:34:18 | 只看该作者
英文介绍先不管了
继续看动画演示吧
[iframe]https://www.rhino3d.tv/Trade_shows/photos_siggraph2004/ring%201%20udt.html[/iframe]
3
发表于 2004-8-21 11:37:17 | 只看该作者
[iframe]https://www.rhino3d.tv/Trade_shows/photos_siggraph2004/Sped_Logo_Rhino.html[/iframe]
4
发表于 2004-8-21 11:45:31 | 只看该作者
下面就是全部的功能了
不过是e文的
慢慢的看吧
Rhino 4.0 Work-In-Progress (WIP) - What's New  
  
Experimental Technology:  
WIP releases include new experimental technology. Many commands that use this experimental technology are very early prototypes.  
We want your feedback about ways you think this technology could be used, and we hope these initial prototypes will inspire you to invent even better uses for it.  
  
Experimental features will change considerably before Rhino 4.0 is released. Some commands will be combined with others, new commands will be added, and the useless ones will be removed.  
  
Experimental Features:  
  
Smart Tracking makes drawing easier. Read more...  
  
Construction History:  
Construction history will make it easier for you to change your models. We have implemented history on only a few commands and plan to add it to many more. Use the HistoryManager command to enable and disable construction history. Check out Loft, Sped, Flow, and Sporph to see what history can do.  
G-Infinity Blending technology is the first to provide designers with the tools to interactively adjust the shape of the blends while maintaining continuity beyond G2.  
BlendCrv has many new features:  
Adjust the start and end points of the blend.  
Adjust the continuity at each end of the blend independently (between G0 and G4).  
Trim the input curves.  
New symmetrical option.  
BlendSrf  
Individually adjustable cross sections.  
Adjust continuity at each edge individually.  
Symmetrical adjustment of blend.  
Move base point of each cross section along the edge.  
Rotate cross sections.  
Universal Deformation Technology (UDT).  
This proprietary new technology lets you deform curves, surfaces, meshes, and solids while maintaining the integrity of the object.  
These features are likely to lock up, crash, and create very dense surfaces. Most of these problems are due to the very rough interfaces.  
  
We're just getting started adding this technology to Rhino. Some prototypes are included in the following commands:  
  
Features that use UDT:  
  
Bend: works on curves, meshes, surfaces, and polysurfaces.  
Twist: works on curves, meshes, surfaces, and polysurfaces.  
Taper: works on curves, meshes, surfaces, and polysurfaces.  
  Flow: works on curves, meshes, surfaces, and polysurfaces. Try the new Rigid option to flow text along a curve. This option is in the other transform commands as well.  
  Sporph: Space Morph objects from a source surface to a target surface. Open Sporph.3dm for an example.  
  Sped: Attach a curve or surface to another object for simplified control point editing. Open Sped.3dm for an example.  
  Splop: The video describes it best.  
Maelstrom: Like rotate, with a twist. Definitely vortexification. Check out Maelstrom.3dm. Be Careful with this one.  
Stretch: Stretch the middle of objects without affecting either end.  
ApplySrfUVN: A slightly different interface for Sporph. Try out Sporph.3dm with this command.  
  
Enhanced Features:  
AdvancedDisplay: Just like the V3 Bonus Tool.  
BackgroundBitmap now has snap points for Align, Move, and Scale options.  
Contour: Now allows you to keep curves on the same layer as the objects being contoured.  
CurveBoolean: Just like the V3 Bonus Tool.  
Curve-Surface Intersection: We're writing a new curve-surface intersector as part of a technology upgrade for Rhino 4.0. This change affects the following commands - please let us know if you see strange behavior with them: Trim, Split, Intersect, Make2D, and making sure solids are outside-out.  
DragMode has a new UVN option that lets you drag surface control points in U/V/Normal directions.  
Hatching: The very beginning of hatching. You can read additional hatch patterns that you may have on your computer using the Import command.  
Installer is now based on the Windows Installer technology. We hope this will make life easier for those of you that administer large networks.  
MeshDensity: The MeshDensity command has been replaced with an density option on the MeshBox, MeshCone, MeshCylinder, MeshPlane, and MeshSphere commands.  
SelGroup now supports wildcard characters.  
Sweep1, Sweep2 multiple edge picking  
  
Bug Fixes:  
Analysis modes: When in a wireframe view with an Open GL analysis mode applied to a surface, you could not select a surface by clicking on the 'shaded' surface part as in Shaded views. This is fixed.  
ArrayCrv did not work correctly with circles. This is fixed.  
ArrayPolar did not allow using point filters (.x, .y, etc.) to locate the center of the array. This is fixed.  
BackgroundBitmap Move option: Points have been added at each corner of the bitmap so the point object snap can be used when moving the bitmap.  
Bend: The Bend command has been changed as part of the UDT effort. New documentation will be forthcoming.  
BlendSrf: Additional individual shape editing capability has been added.  
Box: V3 incorrectly used the z-distance from the second picked point to the third picked point for the height of the box instead of the z-distance from the first picked point to the third picked point. This is fixed.  
ChamferSrf did not accept both distances at the same time the way Chamfer did. This is fixed.   
Ellipse: A Deformable option has been added.  
EndBulge incorrectly added control point rows when none were required. This is fixed.  
Extrude: Extruding concentric curves made an open uncapped polysurface. This is fixed.  
FilletEdge: In V3, FilletEdge created naked edges that V2 did not. This is fixed.  
FilletEdge incorrectly allowed selecting open surface edges. This is fixed.  
Flow: The Flow command has been changed as part of the UDT effort. New documentation will be forthcoming.  
Helix, Spiral, and Flow should now create less wiggly geometry, and Rebuild should create curves and surfaces with more even point spacing.  
Nosnap incorrectly persisted within a command. This is fixed.  
Ortho: Tracking line did not extend beyond constraint point with ortho on. This is fixed.  
PlugInManager  has been replaced with a Plug-ins page in the Options dialog box.  
RenderedViewport: Undisplayed lights were still selected. This is fixed.  
Save CSV: Double-quotes removed from x,y,z coordinates so they do not act like one string.  
Save IGES: The export error message incorrectly displayed when using the scripting version of this command. This is fixed.  
Save IGES: Wording of dialog box warning regarding exporting annotation has been fixed.  
Save STL: The error message regarding open objects was not correctly suppressed when the Export open objects option was chosen or when using the scripting version. This is fixed.  
Scripting: Repeating command scripts chosen from the menu with Enter did not repeat the correct script. This is fixed.  
Select Object: Incorrect objects were often selected in shaded mode. This has been improved.  
Select Object: When there were many choices near the pick point, not enough choicess were offered with the "Choose one object" dialog box. This is improved.  
SelGroup: Wildcard options * and ? have been added to select all grouped objects.  
SmartTrack pays attention to the Nosnap option.  
Taper: The Taper command has been changed as part of the UDT effort. New documentation will be forthcoming.  
Twist: The Twist command has been changed as part of the UDT effort. New documentation will be forthcoming.  
Weight incorrectly allowed edit points  as input. This is fixed.
  
Weld removes degenerate polygons where a polygon is collapsed to a line or a point
  
原文件连接
https://www.rhino3d.tv/Trade_shows/siggraph_2004.htm
5
发表于 2004-8-21 12:49:23 | 只看该作者
怎么我看不到呢????
6
发表于 2004-8-21 13:04:35 | 只看该作者
谢谢jessesn !!我看到了,口水也一地了!顶
7
发表于 2004-8-21 19:09:53 | 只看该作者
好东西!!!!!!!!!!!!!!!!!顶!!!!!!!!!!!!
8
发表于 2004-8-21 20:57:49 | 只看该作者
粘土功能实现!
9
发表于 2004-8-22 16:36:17 | 只看该作者
不知道什么时候能用上。
10
发表于 2004-8-22 21:18:34 | 只看该作者
不得了!太强大了!
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