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UG NX 2.0 WHAT'S NEW

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11
发表于 2003-3-9 11:20:33 | 只看该作者
Part Navigator
What is it?
The new Part Navigator represents a different way of looking at the data in your part file. Use the new Part Navigator to organize, select and control the visibility of your data as well as simply browse to understand it. In addition, Drafting as well as Modeling data is included in the Part Navigator.
  
To open the Part Navigator, click its icon on the resource bar. As you construct your model or drawing, data is populated into the navigator window. You can double-click items for edit, select them for use in functions, and check and uncheck them to control their visibility or suppression status. Use MB3 to access a context specific popup menu on both the background area and on individual nodes.  
  
Why should I use it?
The new form of the Part Navigator is based on reference sets, and within them the bodies that you have modeled, and below those bodies their features. This lets you find the relevant parts of your model extremely rapidly, and also lets you quickly make simple changes without having to first understand the model.
  
Where do I find it?
You can find the Part Navigator on the resource bar. Click or move the mouse over to the navigator region to make it appear. Double-click to pop the Part Navigator out of the resource bar for docking elsewhere.
  
   
  
  
12
发表于 2003-3-9 11:20:39 | 只看该作者
Part Navigator Dependency Panel
What is it?
The Dependency Panel is a special extension to the Part and Assembly Navigators that lets you quickly and efficiently check dependencies when editing your part or assembly model.  
  
To expand and use the panel in either of the navigators click on the arrow and then simply select the object of interest.
  
You can explore items that use the selected object (children) or items on which they depend (parents).  
  
Use the Forward button to re-focus the display on the object of interest.  
  
Use the Details button if you抮e browsing features or components but want to understand the relationships at the edge, curve or assembly constraint level.  
  
Why should I use it?
Use the Dependency Panel as a fast and easy way to understand dependencies and prevent problems, such as before proceeding with an edit. For example, before mating a new component you might want to understand how an assembly is currently constructed. Or, you may need to change a sketch, but must first check to see how many features reference it.   
  
Where do I find it?
You can open the Dependency Panel from the bottom of the Part or Assembly Navigators. If your navigator display is of an appropriate shape, the panels may appear at the side with a separator bar between them and the main navigator; click on this to expand the panel area or collapse it.
  
   
  
  
13
发表于 2003-3-9 11:20:49 | 只看该作者
Part Navigator Dynamic Filtering
What is it?
The new Part Navigator includes filter masks that can be applied temporarily or permanently for normal display.  
  
You can filter the display both statically to remove data that is never of interest, and dynamically to allow you to find items or concentrate on particular areas of interest.  
  
Use the new filters to add or subtract items from the navigator and add them to a 搒um?that accumulates with what is displayed. You can add a filter quickly and then remove it. Or, you can edit more complex filters from the background popup filtering dialog. Available options include those to simplify the entire tree structure by removing construction information, removing all types or categories of feature, focusing on particular timestamps, and more.
  
Why should I use it?
Use the Part Navigator to filter views of the Model and Drawing data in your part.
  
Where do I find it?
You can invoke the filtering from the background popup, which also allows you to remove the last filter you applied, making it easy to quickly filter and restore the display. To open the filtering menu click MB3 on the title bar at the top of the navigator, the white space below the data it shows, or to the left of the tree in empty space.
  
   
  
  
14
发表于 2003-3-9 11:21:21 | 只看该作者
Plastic Boss
What is it?
This new function lets you create a plastic boss feature, typically for the purpose of locating or joining together two plastic parts.
  
To use this function:
  
Select a boss curve.
  
Define a projection direction.
  
Select a base body.  
  
Define the location and size of the boss.
  
Click OK or Apply. The new boss feature is created and joins together two plastic parts.
  
Why should I use it?
Use this new function when you wish to locate or join together plastic parts.
  
Where do I find it?
Modeling-> Insert?gt; Plastic Feature?gt; Plastic Boss

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15
发表于 2003-3-9 11:21:45 | 只看该作者
Plastic Groove
What is it?
This new function lets you create a plastic groove feature, typically for the purpose of adding a groove or lip along the edge of a plastic part.
  
To use this new function:
  
Select an edge profile to which you want to add a lip or cut groove.  
  
Specify the width and height of the groove or lip.  
  
Click OK or Apply. The new plastic groove feature is created.
  
Why should I use it?
Use this new function to delete or add additional area along the profile of a plastic part.
  
Where do I find it?
Modeling-> Insert–> Plastic Feature–> Plastic Groove

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16
发表于 2003-3-9 11:22:16 | 只看该作者
Plastic Rib
What is it?
This new function lets you create a rib feature, typically for the purpose of stiffening a plastic part.
  
To use the function:
  
Select a rib centerline.
  
Define a projection direction.
  
Select a base body.
  
Define the location and size of the ribs.
  
Click OK or Apply. The rib feature is created and the part trimmed as needed.
  
Why should I use it?
Use this function when you need to add strengthening ribs to a plastic part.
  
Where do I find it?
Modeling-> Insert–> Plastic Feature–> Plastic Rib

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17
发表于 2003-3-9 11:22:32 | 只看该作者
Plastic Snap Latch
What is it?
This new function lets you create a plastic snap latch feature, typically for the purpose of adding a lock to a plastic part.
  
To use this function:
  
Specify the latch type.
  
Specify the match area.
  
Specify the corner line.
  
Define the projection direction.
  
Select the base body.
  
Specify the location of the latch.
  
Specify the size of the latch.  
  
Click OK or Apply. The latch feature is created.
  
Why should I use it?
Use this new function to add a plastic lock to a plastic part.
  
Where do I find it?
Modeling-> Insert–> Plastic Feature–> Plastic Latch

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18
发表于 2003-3-9 11:23:11 | 只看该作者
Taper Enhancements for Casting
What is it?
A new Body Taper function supports the casting process.
  
Body taper (also called double-sided taper) involves the tapering of faces on both sides of a parting sheet or datum plane. You can make these tapers match at the parting by selecting the Match taper option. You can also use a body taper to create three types of tapers:
19
发表于 2003-3-9 11:23:20 | 只看该作者
Double sided tapers – Used for faces that cross the parting sheet/datum plane. These faces will be split by the parting and the resultant halves will be tapered in opposite directions.

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20
发表于 2003-3-9 11:23:34 | 只看该作者
Undercut tapers – Used to cover undercut regions in the body.

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