Palette Enhancements
What is it?
In the first release of Unigraphics NX, we introduced the ability to use palettes to drop objects into a Unigraphics session. In this release, we've extended this functionality by allowing you to:
add objects from a Unigraphics NX session to a palette using drag and drop or cut and paste menu commands
display a specific menu by right-clicking in a palette or on a palette entry. Menu options depend upon the palette or entry type.
customize palettes with a new Palette Customization dialog
modify palette properties with a new Palette Properties dialog
edit a palette entry with a new Edit Entry dialog
view palette entries using additional view types: Previews, List View, Icons, Tiles, or Thumbnails
insert a specific palette or template type: Open, Bookmark, Inferred, Component, Master Model template, Master Studio template, Non-master Drawing template, (generic) template, or Visualization Template
use an open, XML-based and internet-ready format for third parties and other high level applications
Why should I use it?
Use it to easily add, view, and edit palette objects.
Where do I find it?
You can find these new features on the Resource Bar.
Visualization Settings Templates
What is it?
A visualization settings template is an easy way to capture Unigraphics NX visualization settings and propagate the captured settings into other parts. For example, you might have an existing part that has visualization settings that are 90% of what you want for a new part. You can now easily propagate those settings into a new part or modify settings in an existing part.
This feature allows you to:
Extract visualization settings from existing parts
View visualization settings so you can verify them or perform modifications
Save visualization settings in a template file
Drag and drop a visualization settings template file onto a new or existing part
Choose from a variety of standard template files, as an alternative to creating custom template files
Why should I use it?
You might use visualization settings templates:
as a starting point for standard industrial design
to maintain company standards
to retain settings for demonstrations
Where do I find it?
From within any standard palette window, click on MB3 and select Insert->Visualization Template.
This option is not available in "non-standard" palette windows, such as the History palette. Therefore, to create a visualization template, you must open a standard palette window or create one and then perform the MB3->Insert->Visualization Template operation. To open an existing palette, click on a palette tab on the Resource Bar. To create a standard window palette window, from the History palette, click MB3 and select "New" or select Preferences->User Interface and create one using the options on the Resource Bar page.
Studio Showroom Environment
What is it?
In this release, enhancements have been made that improve the usability of the Studio Showroom environment. You use the Studio Showroom Environment to set up an environment that allows you to see how your model will look in various settings and at different angles. Enhancements include:
Supports the environment cube in Studio Display mode. It was previously only supported in High Quality Shading.
Provides dynamic cube editing. You can dynamically edit cube size, location, and orientation. It also allows you to try out different environment images and see the reflection of the environment on the model. Furthermore, it allows you to easily view and navigate the model within the environment.
Provides default environments. Unigraphics NX provides several default environments (showroom, outdoor scene, etc.). This allows you to select a predefined environment. The default environments are easily accessible from the Default Environment palette in the Resource Bar.
Allows you to assemble user-defined environments. Showrooms provides an easy user interface allowing you to create and edit your own environment. You can assign a different TIFF file to each wall and dynamically view the result, such as the reflection of each wall on the model. The system stores the environment files that you create in a directory specified by the UGII_USER_SHOWROOM_DATA_DIR environment variable. We recommend that you define this environment variable and use its associated directory as a central storage for all User Showroom Environment files. The directory must have full write permission. Unigraphics NX searches in this directory to resolve all part references to environment files. If not defined, the system uses the UGII_TMP_DIR/user_showroom_data_dir directory to store all user showroom environment files.
Turntable feature. Provides an easy interface to create turntable viewing within the environment cube. Provides two turntable modes: Part Rotate and Walk Around. Part Rotate allows you to define the speed and axis of rotation. In this mode, the background remains fixed. You can view the reflection of environment on all parts of the model as it rotates. Using Walk Around, you can set the "eye point." In this mode, the model remains fixed; the background changes as the "eye" moves around the model. Same as the current animation turntable.
You can easily turn the display of the environment cube on and off by clicking the Show Environment Cube icon on the Visualize Shape Toolbar.
Why should I use it?
Use it when designing home, office, or any industrial product that requires aesthetic engineering.
Where do I find it?
To open the Environment dialog, click on the new Studio Showroom Environment toolbar icon on the Visualize Shape toolbar or select View->Visualization->Showroom Environment.
Materials and Textures UI Enhancement
What is it?
The user interface for High End Visualization has been partially redesigned for improved ease of use. We have enhanced our Materials UI by moving much of it to the Unigraphics NX Resource Bar and providing immediate access to a wider range of materials. The Resource Bar now provides access to:
a pre-defined palette of materials
a user's working palette of materials
Lightworks and third-party supplier archive libraries of materials
This redesign also incorporates new functionality, providing access to more materials and improved access and control over archive libraries. The additional functionality:
improves the material editor
generates thumbnails for all material entries on palettes
improves material previewing
provides drag and drop support from palettes to the model
Also, to follow suit with Lightworks direction of providing a material with texture attributes, we have combined Materials and Textures. This simplifies the user interface, and, as suggested, aligns us with all archive library entries provided by Lightworks and their affiliated third-party library suppliers.
Why should I use it?
These improvements make it easier to create more realistic models, both in Studio Display Mode and in Photo-Realistic Rendering. You have access to a wider range of materials. You can also edit archive material attributes, view better previews of materials, and place materials on surfaces more easily than before, both from within the materials context or while in global selection.
Where do I find it?
Selecting the Materials toolbar item or selecting View->Visualization->Materials displays the palette items for the pre-defined palette and your working palette, as well as the navigator for the Lightworks Archive Libraries.
Snap View
What is it?
Snap View orients the current view to any of the standard orthographic views. The Home and End keys orient the current view to TFR-TRI and TFR-ISO.
Press the Snap View function key, F8, to orient the current view to the closest orthographic view. Press Home to align the current view to TFR-TRI. Press End to align the current view to TFR-ISO.
Why should I use it?
To orient the view to any of the standard view orientations. This allows you to manipulate views quickly.
Where do I find it?
The F8, Home, and End keys.
Snap Point
What is it?
The Snap Point tool, which provides inferencing and graphical feedback while you specify a point, is now available in more places throughout Unigraphics NX. In many functions, you will now see Snap Point graphical feedback and point inferencing as you specify points. You can turn specific inferencing options on and off in the Snap Point toolbar or display the full Point dialog from the toolbar. In the Point dialog, the inferred mode also provides Snap Point feedback and inferencing. To specify a point without inferencing, switch to one of the more specific modes in the dialog. The Snap Point toolbar will not appear in this case.
Why should I use it?
Use this tool to quickly indicate a point.
Where do I find it?
Most functions which previously displayed a Point menu now use Snap Point. You will know Snap Point is active when graphical feedback and snapping occur during Point specification. When Snap Point is active, the Snap Point toolbar should display automatically. If it is not displayed, open the MB3 popup menu in the toolbar area or select Tools->Customize and choose Snap Point on the Toolbars page.
Geometry Tools Enhancements
What is it?
There are several enhancements to geometry tools in this release. The enhancements:
provide new options for -XC, -YC, and -ZC on the Vector Constructor dialog and the embedded Vector Tool menu.
provide one step to set the WCS to the Absolute CSYS, one step to set the View to the WCS, and one step to specify X, Y, and Z constants in the Plane dialog. Use it when you are specifying a vector, CSYS, or plane.
Why should I use it?
It provides quicker access to functionality.
Where do I find it?
You can find it anywhere you specify a vector, CSYS, or plane.
Cut, Copy, and Paste Enhancements
What is it?
This feature extends cut, copy, and paste operations to almost any object. Instead of using an import/export operation, you can now accomplish the same task with a few keystrokes. In general, geometry re-use is much easier and faster.
Select the geometry you want, then click Cut (Ctrl+X) or Copy (Ctrl+C). Move to a different part, location, or drawing, and click Paste (Ctrl+V).
The system performs paste operations relative to the WCS. To transform geometry, cut or copy, double-click the WCS and reposition it, and then paste.
To paste to a different or absolute coordinate system or to a different layer, use Paste Special.
Why should I use it?
Use it to make you more productive.
Where do I find it?
You can find it on the Edit menu or through the standard cut, copy, and paste shortcuts.
Part Attributes
What is it?
You can now create, edit, and view part attributes using a part's Properties pop-up menu on Windows Explorer. You can also cut and copy part attributes from Windows Explorer and paste them to:
the Attributes page in an active Unigraphics NX session (File-> roperties->Attributes)
another Unigraphics NX part
a text editor
This feature does not require an active Unigraphics NX session and works only for parts created in Unigraphics NX2 and later.
You cannot view or edit the cached part attributes that are saved for the component in higher-level assembly parts with this method.
Why should I use it?
Use it to create, view, modify, and delete part attributes without fully loading the part.
Where do I find it?
Click MB3 on a Unigraphics NX .prt file in Windows Explorer.
Directory Selection Tool
What is it?
The Directory Selection tool allows you to browse and select a directory.
Why should I use it?
Use it because it’s easier to find and correctly specify a directory by browsing to it rather than typing in the path to the directory in an entry field.
Where do I find it?
Select the Browse button in the following dialogs, directories, and reports:
Load Options dialog
(File->Options->Load Options, select the Define Search Directories… button)
Save Options dialog
(File->Options->Save Options)
Part Families dialog
(Tools-> art Families)
Clone Assembly dialog
(Assemblies->Cloning->Create Clone Assembly, select the Naming tab)
Edit Assembly dialog
(Assemblies->Cloning->Edit Existing Assembly, select the Naming tab)
Where Used Report
(Assemblies->Reports->Where Used, select the Enter Directory option)
Export Assembly dialog
(Tools->UG/Manager->Export Assembly, select the Non Masters/Associated Files tab and the Naming tab)
Save Outside IMAN directory
(Tools->UG/Manager->Save Outside IMAN)
Associated Files Directory Exceptions
(Tools->UG/Manager->Export Assembly, select the Non Masters/Associated Files tab and then the Exceptions button)
Delete Key Accelerator
What is it?
While in Global Selection, the delete key now deletes all selected objects.
<Ctrl>+<D>, which is synonymous with the Edit->Delete menu option, is still available at all times.
Why should I use it?
Use it as a shortcut to delete objects.
Where do I find it?
It is available at all times in Global Selection.
Export to Spreadsheet
What is it?
The new Export to Spreadsheet option lets you export the contents of a navigator or a tree-based dialog to the spreadsheet.
The Export to Spreadsheet option is similar to the Export to Browser option, which exports dialog or navigator contents to your default browser.
Why should I use it?
The spreadsheet tools give you many options for analyzing and publishing the data. Among other actions, you can sort or modify the data, and change the cells' colors and text. See the Gateway Help for more information about the spreadsheet.
Where do I find it?
On the background menus of many navigators (such as the Assembly Navigator) and tree-based dialogs (such as the Mating Conditions dialog)
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